The information in this article applies to:
When I take a camera view, I do not see the textures of materials, only solid colors for items such as flooring, cabinets, and wall paintings. How do I turn on the display of textures so that I can see wood grain, tile and other materials correctly?
There are a number of factors that can contribute to the quality of the 3D views that you can generate in Home Designer.
If textures are not displayed in your 3D camera views, first, check to make sure that your video card meets the minimum system requirements for running the software.
If your video card meets or exceeds the system requirements, please check to make sure that you have your Default settings set appropriately by following these steps.
First, launch Home Designer and choose to Open the plan that is demonstrating this behavior.
Next, select Edit> Default Settings from the menu to open the Default Settings dialog.
In Home Designer 2012 and prior versions, select "Render Quality" from the list and click the Edit button to open the Render Quality dialog.
In the Render Quality dialog, ensure that you have the slider set to High.
Low - Very fast rendering for older video cards. No textures or rounded surfaces, and no transparent surface.
Medium - Fast rendering for mid-grade video cards. Lighting is approximated, and no transparent surfaces are calculated.
High - Highest-quality rendering with textures, transparent surfaces, and highly accurate lighting.
Click OK to apply this change, and take a new 3D Camera view.
In version 9 and prior, one additional setting that could turn off the display of material textures in 3D views is 3D> Toggle Low Detail Mode . This feature switched between High- and Low-Detail display modes. Low-Detail Mode allowed quicker view drawing, editing and camera movements and helped to accommodate the limitations of older, less powerful video cards.