The information in this article applies to:
I want to model a game room in the basement of my plan. Do you have any suggestions?
Using Home Designer to customize your basement remodel to create a game room is an easy process.
The Rec Room and Games bonus catalog used in these images can be downloaded from the 3D Library.
To build a foundation
- First, launch your Home Designer software program, and choose to Open the plan in which you would like to create your basement game room.
- If you have not already done so, we will need to begin by creating the Foundation floor by selecting Build> Floor> Build Foundation .
Note: If this option is greyed out, then you have already created the foundation, so instead use the Down One Floor tool to move down to your Floor 0 (basement level).
- If you chose to build a foundation, you will see the Build Foundation dialog box displayed.
- Choose Walls with Footings.
Set the Wall Height at the appropriate value you want for your game room area or basement to be.
For the purposes of this example, we chose 97 1/8".
- Depending on the version you are using, you may or may not receive the New Floor dialog box once you hit OK.
- If this dialog does appear, choose the Derive new foundation plan from the 1st floor plan option and hit OK once more.
Now that our basement level has been created, we are ready to begin customizing this space. We will begin by creating a niche in the wall and placing a wall cabinet with glass doors.
To create a wall niche or alcove
- Start by going to Build> Door> Doorway from the menu, then click on a wall at the location where you would like to create a wall niche.
- In the camera view, click the Select Objects button, then click on the doorway casing to select it. Using the edit handles, resize the doorway until it is the desired size and height above the floor.
- Once you have appropriately positioned the doorway for your wall niche, with the doorway still selected, click on the Open Object edit tool to display the Doorway Specification dialog box.
- Go to the Casing panel and remove the checkmarks next to User Interior Casing as well as Use Exterior Casing, then click OK.
- Next, select Build> Cabinet> Wall Cabinet and click in the plan near the resized doorway to place a single wall cabinet.
- Use the Select Objects tool, click on the cabinet to select it, and choose the Open Object edit tool to display the Wall Cabinet Specification dialog box.
- On the General panel, set the appropriate Height and Width of the cabinet so that it will fit into the niche that you have created, and adjust the Depth so that it will sit within the wall.
Go to the Door/Drawer panel and next to Door Style, click on the Library button to display the Select Library Object dialog.
Browse to the cabinet door style you want to use, select it and click OK.
For the purposes of this example, we selected Cabinet Doors, Drawers, & Panels> Rectangular> Beaded> Beaded Glass.
Appropriate hardware can also be assigned here.
For the purposes of this example, we selected Knob for the Door Handle Style.
- Finally, go to the Materials panel and select the appropriate materials for the wall cabinet, including its door and glass.
- When you have finished making changes in the Wall Cabinet Specification dialog, click on the OK button to apply them and close the dialog.
- Now that we have created the wall cabinet, it is time to move it into the hole in the wall that we created for it.
- Use the Select Objects tool to select the cabinet, hold down the Ctrl key on your keyboard to allow for unrestricted movement, and use the Move edit handle to drag the cabinet into place in the doorway.
You can find out how to place objects precisely onto shelves within the Related Article section below
To create a half-wall, as in the image below, which is separating a group of cabinets from the bar, consider using a solid railing and apply the same material as your countertop to the rail.
Note: Beams can easily be created using the Soffit tool.
Further modifications can be done by adding items from a Bonus Catalog or by importing symbols from an outside source. See the Related Articles section below for more information.