I would like to draw a set of stairs that cuts into sloping terrain to join two sidewalks, but when I draw stairs in my plan, they do not follow the terrain or join to my sidewalks. What should I do?
You can create stairs that follow your terrain by drawing the stairs in an area defined by Retaining Walls and snapping the stairs to landings at each end.
The first step to creating stairs that follow the terrain in a plan is to create the landings that the stairs will attach to. We can define the heights of these landings to control the staircase's height, as well.
To create stair landings
Open the plan in which you want to create stairs in sloping terrain.
In this example, the terrain has a single slope between two Elevation Regions, and a segment of sidewalk at both elevations.
Select Tools> Display Options from the menu and turn off the display of Terrain, Primary Contours layer. While not strictly necessary, this will make drawing in the sloped area of the terrain easier.
Use the Zoom tool to zoom in on the area where you will be creating your stairs
Select Build> Stairs> Landing from the menu, then click and drag to draw a rectangle in the area of your plan where the stairs will be located, to add the first landing.
Edit the size and shape as needed using the polyline's edit handles and the Temporary Dimensions.
Select the landing and click Open Object to open the Stair Landing Specification dialog.
On the General panel of the Stair Landing Specification dialog:
UncheckAuto Adjust Height When Connected to Stairs and set the Top Height to match the height of the terrain or feature. For this example we will be setting it to
Auto Adjust Thickness When Connected to Stairs.
Specify the Height and Thickness of the landing, check the box beside No Rail on Selected Edge, then click OK.
When a building is present in a plan, the Height value of a stair landing is measured relative to the Default Floor Height for Floor 1, which is defined as 0".
Bear in mind that this 0" value is not the same as 0" in the terrain if you have a building drawn in your plan. The program will automatically drop the terrain relative to the height of Floor 1, depending on the type of foundation that you build.
In this example, there is no building in the plan so the landing height is measured relative to 0" in the terrain.
Double-click on each edge of the landing and make sure that No Rail on Selected Edge is checked for each edge.
With the stair landing still selected, click the Copy/Paste edit button, then click and drag the Move edit handle, releasing the mouse button to place a copy at the desired location.
If you need to position the copy with greater precision, you can use the Transform/Replicate Object edit tool.
When the copied stair landing is in place, select it and click the Open Object edit button.
On the General panel of the Stair Landing Specification dialog, specify the Height of this new landing, then click OK.
To check the heights of your landings relative to the terrain, select 3D> Create Vector View> Backclipped Cross Section from the menu, then click and drag a camera arrow parallel to the slope of your terrain and within the length of the landing.
If the landing and terrain are not near one another, return to floor plan view and make any necessary adjustments to the landing heights. Depending on the requirements of your drawing, you may need to make changes to your slope, instead.
To draw stairs between landings
In floor plan view, select Edit> Snap Settings from the menu and make sure that both Object Snaps and Midpoint snaps are enabled.
Select Build> Stairs> Straight Stairs from the menu, then move your cursor to the landing with the lower Height value. Position it near the midpoint of the edge closest to the other landing.
When your cursor is over the midpoint, a triangular red Midpoint snap indicator will display. Click and drag to the midpoint of the other landing's midpoint, then release the mouse button. A staircase will be created and will be attached to the two landings.
Select the stairs and click the Open Object edit button. On the Style panel of the Staircase Specification dialog:
Uncheck all of the boxes in the Stringer section.
Check the box beside Riser Surface at Top Landing.
Click OK to close the dialog and apply your changes.
Select 3D> Create Perspective View> Full Overview to see the results so far. Notice that the terrain can be seen in parts of the staircase area.
To make sure that the terrain does not spill into the staircase area, we can use retaining walls to cut the terrain around this area.
To create a well around the stairs
Return to floor plan view and select Terrain> Walls and Curbs> Straight Retaining Wall from the menu.
Click and drag to draw three retaining walls around three sides of the stairs, leaving the base of the stairs open.
Do not worry about positioning them precisely right now. Instead, you can draw them larger than the staircase and reposition them in a moment.
Select each retaining wall and use their edit handles to move them so that they bump up against the stairs.
The wall at the top of the stairs should be positioned under the landing.
Select CAD> Dimension from the menu and make sure Display Temporary Dimensions is enabled.
Select one of the side retaining walls, then click on the temporary dimension indicating its distance from the opposite retaining wall to display the Move Object Using Dimension in-line text box, reduce this distance by 1" and then click press the Enter key on the keyboard.
Select the retaining wall on the other side of the stairs and repeat step 5 so that both retaining walls are partially located beneath the edges of the stairs.
Note: Once this step has been completed, try not to edit the stairs or the side retaining walls in any way. If you do, the program may snap the stairs to the surface of one of the walls and you will have to delete the walls and repeat this process.
Select 3D> Create Perspective View> Full Overview to see the results.
You can use the Material Eyedropper to apply the concrete material of the retaining walls to the treads and risers of the stairs. Or, use the Material Painter to apply new materials to these surfaces.